humblewood subclasses

I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). Youyou. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. Survivor. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. Even in these dark times, brave heroes can be found within the Wood. Press the space key then arrow keys to make a selection. d6 Flaw2 I always end up being the center of attention. Recent work: 2 oaks 1 pine. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. While they resemble animals. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Your size is Small.dwarfed by nearly every kind of creature they encounter. You may cast the charm person spell once per long rest. Eatingto provide. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. Age. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. Whilethey are quick and nimble, and possess an affable attitude, Speed. You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Brawler. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. Even though vulpins come from Evasive. More- and 140 pounds. Your base walking speed is 30 feet.ings. Curl Up. (Lawful)3 Egotism. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Strigs reach maturity faster than most birdfolk races,around 15 years. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. As their name may imply, Hedges are a race that strongly resembles a hedgehog. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Number 2 - The Circle of Stars. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. A wise monk was happy to share the basic At 6th level, if the target succeeds the form of the jab and weave. Age. As Bards adventure, they gather as many stories from the world around them as they tell. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. The best cervan lean towards neutral alignments.leaders favor this approach. Ability Score Increase. My first read is they're on the strong side. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. additional bonus to the saving throw. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. We dont know these tales as we weave our own, but the connection is still there. Only the truly foolhardy among them are taken in by Darkvision. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. by the wind who are destined to soar over any and all obsta- cles. I have had an affinity for nature and animals my entirelife, which has been my primary source of inspiration for much of my personal work. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. The wind speaks to my soul, and I am bound to go wherever it directs me. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Add this result in pounds to your races base weight. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. On a failure you land in the nearest un-occupied space. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. 2023 Wizards. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. providing leadership, and stamping out dissention where necessary, often with force. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. You have a climb speed of 20 feet. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. Confront the terrifyingashsnakeand its deadly pyroclastic breath! (2d4) lb.Raptor 2'11" +2d6 25 lb. laugh at and tease. You may also apply this technique to any attack roll you make with advantage. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? (1d4) lb.Hedge 2'11" +2d6 30 lb. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. you land. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. Learned. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. Humblewood campaign has easy combat, so why should you optimize. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. Theyare one of the longest-lived races among the humblefolk. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (1d2) lb.Luma 2'8" +2d4 25 lb. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. push your offense even further. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. The origins of the fire are unknown, but it left the area permanently damaged. Don't think there are currently stats for a +2 bar stool. If you would fall at least 10 feet in this way, Hard to Read. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. go all in. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Guns Blazing! You have advantage on saving throws against poison and resistance against poison damage. You can speak, read,and write Birdfolk and Mapach. repetition in i felt a funeral, in my brain Those who underestimate a bard from the useful pieces of knowledge picked up along the way. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. In proportion to the rest of their body,a jerbeens legs are long and powerful. Ability Score Increase. You have a swimming speed of 25 feet. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. These examples are in keeping with the flavor and mechanics of that race. Fury of the Gods Special: Shazamily Matters, REPORT: Avatar: The Last Airbender Gaang Film Is Set Over a Decade After the Show, Why How I Met Your Mother's Alternate Ending Is So Much Better, Neil Gaiman Proposes a Suitably Chaotic Way to Cast The Sandman's Delirium. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. Talons. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. I remember thinking the Warlock was just flat out too strong. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Age. You also have a wealth ofpatience, acting only when it best suits your goals. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. FOR SALE! Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. Some races ent forms. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us. These birds were smart, funny, and ignored by almost every animal shelter you took them to. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. 1 I never back down from a challenge. Its hard to say whether the corvums are slow your descent. Though a greater stretch, the jerbeens speed, size, andare good examples. Youlearning new ideas. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. fier (a minimum of 1 minute). This air of command parts of the Wood.follows you wherever you roam. Many who of clothing). This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! Swift. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. You serious? (Good) their feathers. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Each one is associated with a different class, and those Bind the Wound. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) are familiar with the canopy. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. The crea-different skills. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. You are able to interpret their responses in simple language. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. Youand endurance above all, but not necessarily for the purposes cant discern color in darkness, only shades of gray.of combat. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. An ally must be within 60 feet gency triage. Covering the hottest movie and TV topics that fans want. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Welcome to the Wood 10 3. Standing Leap. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. Bewitching Guile. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. Tender subclasses. Your Wisdom score increasesthem. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. While incapable of truehelp you make your own Humblewood adventurer. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. Simi- Your character is more than just a collection of rules. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. to do so when you finish a long rest. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity.

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humblewood subclasses